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Room Dimensions
25ft × 15ft
375 sq ft total
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GM Read-Aloud Text
"You push open the heavy wooden doors and step into a spacious stone hall. Faded tapestries hang from the walls, depicting forgotten battles. Two sets of stairs lead up to a balcony that overlooks the chamber. The air smells of dust and old stone, and your footsteps echo in the silence."
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Boss Abilities
Start of Combat:
The ancient guardian's eyes begin to glow with eldritch energy, scanning for threats.
End of Turn:
Eyes glow crimson, energy swirls around the chamber (Devastating Breath activates next turn).
Below 50% Health:
Enters rage mode - attacks become more frequent and unpredictable.
Environmental:
Can collapse ceiling sections, creating difficult terrain and potential cover.
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Tactical Notes
• High ceiling provides vertical combat options
• Multiple entry points prevent bottlenecking
• Central position allows sound to carry to adjacent rooms
• Consider lighting sources for atmosphere